Over the last few years we have been fortunate enough to be able to utilise 3D scanning in several public deployments. Naturally over this time we have optimised our techniques, workflow and equipment to reflect the best balance of cost and effort versus results.
“ScannerBox” is our way of sharing this accumulated experience! In essence it is an all-encompassing resource for anyone interested in employing 3D scanning in a creative and cultural heritage context.
Essentially ScannerBox is a guide to 3D scanning – a place to get started on setting up your own capabilities and a place to benefit from our experience in using 3D scanning technologies in public engagements.
In brief, the ScanneBox guide will introduce you to the core concepts of 3D scanning – outlining the possibilities, highlighting the advantages and pointing out the caveats and common pitfalls. The guide will outline the basic skills and equipment required to set up your own 3D scanning capabilities, introduce you to the current industry standard software packages – both proprietary and open-source – and walk you through a number of common use cases, both for virtual asset creation and for live public engagements.
The Scannerbox guide is arranged along the following subsections: